CAMPAIGN & COMPETITION RULES


1.) Rules for Campaigns 
During a campaign, at the end of each individual game the winner receives as many campaign points as there were players in the game. The player in second place gets one point less and so on down to the player who scores least with one point. 

Example: The winner at a table with 5 players receives 5 points, the player with the second highest number of points gets 4 points - and so on. The last player receives 1 point.

If the agreed number of games ends with two or more players having the same amount of campaign points, the campaign automatically extends to another game and so on until the tie is broken.


2.) Rules for Competitions

Number of Games and Players:
A typical "Terra Nova" tournament would involve 25 to 50 players  with 5 games to play over a period of 2 days.
The games are played on several tables with one game played on each table and three to six players each. 
 
Competition Points per Table:
At the end of each game the players receive competition points according to their ranking.
(see above: "Rules for Campaigns").

Table Points:
Additionally, the players receive or lose points according to how well their table has done as a whole in the game:

- All players receive 0.1 competition points extra for each populated city on the game board including the Condominium.

- All players receive 0.1 points extra for each land stone of the Nature Preserve.
 
- All players lose 0.3 points for each group of Colonists waiting in the reception camp "Limbo" at the end of the game.
 
- If the Spaceport was constructed all players get 0.5 points extra - if not: all players lose 0.5 competition points.


For the first game of the competition:
Distribute the highest possible number of players evenly across the tables. If this is not possible with at least 4 players per table, accept one table with no more than one player difference than all the other tables.

7 players: 1 table with 4 players + 1 table with 3 players
8 players: 2 tables with 4 players
9 players: 1 table with 5 players + 1 table with 4 players
10 players: 2 tables with 5 players
11 players: 1 table with 6 players + 1 table with 5
12 players: 2 tables with 6 players
13 players: 2 tables with 4 players + 1 table with 5
14 players: 2 tables with 5 players + 1 table with 4
15 players: 3 tables with 5 players
16 players: 4 tables with 4 players
17 players: 2 tables with 6 players + 1 table with 5
18 players: 3 tables with 6 players
19 players: 3 tables with 5 players + 1 table with 4
20 players: 4 tables with 5 players
21 players: 3 tables with 5 players + 1 with 6
etc.

Equalization of Competition points: 
Games with a higher number of participants yield more points for the winners than games with a lesser number of players. Therefore, in order to compensate this imbalance, players at tables with more players get less points than those with less players.
 
Equalizing points for Game 1: 
If the table with the different number of players had one player more than the other tables, then all players at this table get 0.5 points less. However, if the table had one player less, the players at this table receive 0.5 points more.

Equalizing points for all following games:
Games with 4 players: Each player gets 0.5 points extra. 
Games with 3 players: Each player gets 1 point more.
No deductions of competition points for games with more players.

Distribution of players for all games following the first game of the competition:

Legend:
3 + 4   means: 1 table with 3 players and one with 4.
4 + 2x5 + 6 means: One table with 4 players, 2 tables with 5 players and one with 6 players.

Table / Player Configuration for 7 to 21 players:
7 players:  3 + 4
8 players:  2x4  
9 players:  4 + 5
10 players:  2x5  
11 players:  5 + 6
12 players:  3 + 4 + 5
13 players:  2x4 + 5
14 players:  4 + 2x5
15 players:  4 + 5 + 6
16 players:  3 + 2x4 + 5
17 players:  3 + 4 + 2x5
18 players:  3 + 4 + 5 + 6 
19 players:  2x4 + 5 + 6
20 players:  4 + 2x5 + 6
21 players:  3 + 2x4 + 2x5
 
For competitions with more than 21 players divide the total number of participants by 18 and remove the digits after the decimal point. This is the number of groups of 18 players which is to be distributed as shown in the list above.

Example for 39 players:  39/18 = 2.16 
The number of groups of 18 players is two.


Then multiply this number with 18 and remove the result from the total number of participants to obtain the number of players that remain to be allocated.

Following the example from above:
2 times 18 = 36 
The total number of players (39) minus 36 = 3
The number of players left to distribute is three.


- If the number of remaining players is between 4 and 6 simply add a table for these players.

- If the number is higher add the corresponding table/player configuration as listed above.

- If the number is lower than 4, replace the configuration of one group of 18 players with the corresponding one for 19, 20 or 21 players
(18 players plus the remaining players).

The number of remaining players from the example with 39 players is 3 and therefore lower than 4. Consequently, one of the two table / player configurations of 18 is to be replaced by the configuration for 18 plus 3 players = 21 players.

The table / player configuration for 39 players is therefore one configuration of 18 players plus another one for 21 players:

3 + 4 + 5 +6 (configuration for 18 players) plus
3 + 2x4 + 2x5 (configuration for 21 players)

Result: From the second to the last game a competition with 39 participants is played on:
- two tables with 3 players
- 3 tables with 4 players
- 3 tables with 5 players
and 1 table with 6 players

Distribution of the players at the tables according to their ranking:
 
The players with most points always play at the tables with the least number of players, followed by the players with less points playing at the tables with more players. The lowest scoring players play at the tables with most players.

Example:
In a competition with 15 players there are three tables. One table with 4, a second one with 5 and a third table with 6 players.

Player A is in second position and plays therefore at the table with 4 players. Player B in 5th position and player C in 8th position play at the second table and player D ranked in 14th and penultimate position plays at table number 3.

The table with the highest ranking players is called the "First table".


Tournament fee:
Each player pays a tournament fee to enter and be part of the competition. The sum of this fees is the price money which will be distributed among the winners of the competition.
 
Distribution of the price money in general according to the Thomassen/Bruins method: 
The way in which the price money is to be distributed was inspired by Dutch scientists Yvonne Thomassen and Maricke Bruins.

According to their advice:
- The price money should be distributed following a progressive curve
 
- No eliminations:
All players should take part and have a chance to win something until the end of the competition.
 

Winners of the Competition: 
Winner of the competition is the player with most points. 

Depending on the number of participants in the competition players in second, third, fourth and fifth position may receive parts of the price money as well. 
(see below "Distribution of the price money among the winners of the tournament")

Additionally, all winners of the last game in the tournament get back 50% of their tournament fee.
Example: If the tournament fee is $50 each winner of the last game receives $25.
 
colonists96





  
Distribution of the price money in detail: 
1.) Deduct the price money for the winners of the last game of the competition from the total price money.
 
Example: If the last game of the competition was played on 4 tables, each winner of the last game receives $25: Deduct $100 from the total price money to obtain the remaining price money for the winners of the competition.  

2.) Distribute the remaining price money among the winners of the tournament:

The player with most competition points receives a specific percentage of the price money.  

The player in second position receives half of the winner's share. 

The player in third position receives half of the share of the player in 2nd position.

 and so on ...


In tournaments with ...
... 23 and more participants there are 5 winners. 
The winner of the tournament receives 51.6% of the price money.

... 18 to 22 players there are 4 winners. 
The winner of the tournament receives 53.3%.
  
... 13 to 17 players there are 3 winners. 
The winner of the tournament receives 57.1%.
 
... 8 to 12 players there are 2 winners. 
The winner of the tournament receives 66.6%.
 
Tournaments with less than 8 players have only one winner who receives all the price money.

Round all payouts down to the next full dollar to avoid amounts in coins or cents. Any money left goes to the player who finished the tournament in second to last position.

 
Example for the distribution of the price money: 
In a competition with 20 players and a tournament fee of $100 the price money amounts to $2000. The games from the second game on are played on 4 tables.

The 4 winners of the last game of the tournament receive $50 each. ($200 in total)
 
Obtain the remaining price money for the winners of the tournament by deducting these $200
from the total price money: $2000 minus $200 = $1800.

In competitions with 18 to 22 players there are 4 winners (see above). The winner of a tournament with 4 winners receives 53.3% of the price money.
53.3% of $1800 = $959

The player in 2nd position receives half of the winner's share: $479 (half of $959)

The player in 3rd position receives half of the share of  the player in 2nd position: $239 (half of $479)

The player in 4th position receives half of the share of  the player in 3nd position: $119 (half of $239)

All payouts have been consequently rounded down to avoid amounts in cents making the sum of the price money paid out $1796. The remaining price money of $4 ($1800 minus $1796) goes to the player in the second to last position.

Rules for Special Cases:

In case of a tie: 
If several players have an equal number of points at the end of the competition, as usual the sum of their remaining credit cards and Harbour Master tokens decides who ranks better. In case of a further stalemate if one of the competing players is Harbour Master he wins.

If not, the price money of the players involved gets summed up and divided equally among them.

A player drops out:  
If a player drops out before the end of the competition
players and tables get redistributed after the end of the ongoing game.